Game Design and Development RIT, Adobe Design Circle Scholar, and a bird & dragon enthusiast.I am passionate about communicating through creativity, and using art to create something interactive and exciting.
PROJECTS
Click on the visuals to learn more!C#, Unity, MonoGame, PixiJS, HTML, CSS, GitHub
Procreate, Adobe Photoshop, Adobe After Effects
Fish Tank Simulator
Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.
BUG BOX
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Project: Bug Box is a holographic simulation built for the Looking Glass display, designed to mimic the wonder of a virtual ant farm. Players can customize their bugs, observe their interactions with the environment, and influence their behavior in a playful, non-threatening way.Key Features:
Bug Customization: Interchangeable low-poly parts for beetles, ants, and grasshoppers, paired with customizable textures.
Interactive Terrarium: Bugs dig tunnels, navigate obstacles, and interact with feeding mechanics within a dirt cube environment.
Immersive Observation: Rotate the holographic cube for multi-angle viewing and hover over bugs to see their stats (e.g., age, health).
Day/Night Cycles & Biomes: Environment designs include dirt, grass, and potential desert or forest textures to enhance variety.
Role: 3D Artist, Concept Designer, and Programmer
What I did:
- Modeled and textured low-poly bugs with distinct modular features.
- Created concept art, emphasizing approachable and colorful designs to appeal to a wide audience.
- Developed gameplay mechanics: bug AI for omnidirectional pathfinding, dynamic interaction systems, and player-facing UI for customization and stats.
- Bug Box creates an immersive, educational idle experience that bridges the gap between virtual ecosystems and real-world empathy, bringing tiny creatures to life in a holographic world.
Resources used:
Unity, Unreal Engine, Adobe Substance Painter, AdobePhotoshop, Maya, Procreate,Google Drive, Discord
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✧ more games ✧
Peaceland: Choose Your Memory
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Project: A collaborative project to create a role-playing video game set in a fictionalized post-conflict country, focusing on fostering empathy and understanding the impact of memory on peacebuilding.
[IN PROGRESS] While I no longer work directly with this project, there're still cohorts of students working on our vertically integrated design.
Resources used:
Unity, Adobe Substance Painter, AdobePhotoshop, Maya, Procreate, Miro,Google Sheets, Discord
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What I did:
- Lead Artist
- led the art team during concept, design, and development phases
- created moodboards, references, and sketches for settings and characters
- collaborated across teams to maintain a cohesive artistic vision
- ensured asset organization, naming conventions, and production standards
- contributed 3D modeling and Unity integration for various in-game assets
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Kiwi Kaptain
Project: Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!
5-week-long group project for IGME450 Casual Game Development.What I did:
- Project Manager/Art Lead/team organization
- game design documents & production plans
- built prototype for player movement, collision, and lose conditions
- level and sprite design
↓ the prototype ↓
✧ more games ✧
INBODY
Link: Itch.ioProject: Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.
7-month group project to raise awareness for mental health issues and self-care.What I did:
- Project Manager/team organization
- game design documents & production plans
- puzzle mechanics
- level and sprite design
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✧ more games ✧
BLINK
Project: Balance using a limited light resource to scare off ravenous rats while carrying and depositing a puzzle piece to progress through levels.
Game Dev & Algo Prob Solving semester-long puzzle-based horror game.What I did:
- Art Lead/Game Dev
- character & level design
- sprites & animation
- object interaction code
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Harvest
Link: Itch.ioProject: A simple scarecrow dragon shoot 'em up protecting his crops from ravens and bugs!What I did:
- player input & enemy movement code
- sprite & animations
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Raging Scales
Link: Raging ScalesProject: A Web-based SHMUP Web Tech Final Project.What I did:
- sprites & animation
- player & enemy interaction code
- utilizing ES6 classes
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Fish Tank Simulator
Link: Itch.ioProject: Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.What I did:
-obstacle avoidance & state transitions
-pathing and flocking code
-sprite & animations
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✧ more games ✧
Skull Nova
Project: Completely reskinned a default Unity game, using a personal theme and concept art to unify level and character design.What I did:
-concept art and level design
- mood boards, storyboarding, and an intro animatic
- player and enemy animations
✧ more games ✧
3D ART
Maya, Adobe Substance painter, Unity
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COMICS
SPOILED
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WORMHOLES
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PANELS
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MOOMIN IS HIGH ART
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2D ART
GROWTH: Change after Depression and LossAcrylic, Pen and Marker, Gouache, Colored Pencil, Print Making