Game Design and Development student at RIT, Adobe Design Circle Scholar, and a bird & dragon enthusiast.I am passionate about communicating through creativity, and using art to create something interactive and exciting.
PROJECTS
Click on the visuals to learn more!C#, Unity, MonoGame, PixiJS, HTML, CSS, GitHub
Procreate, Adobe Photoshop, Adobe After Effects
INBODY
Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.
BLINK
Balance using a limited light resource to scare off ravenous rats while carrying and depositing a puzzle piece to progress through levels.
Current project:
Kiwi Kaptain
Project: Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!
[IN PROGRESS] 5-week-long group project for IGME450 Casual Game Development.What I did:
- Project Manager/Art Lead/team organization
- game design documents & production plans
- built prototype for player movement, collision, and lose conditions
- level and sprite design
↓ the prototype ↓
INBODY
Link: Itch.ioProject: Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.
7-month group project to raise awareness for mental health issues and self-care.What I did:
- Project Manager/team organization
- game design documents & production plans
- puzzle mechanics
- level and sprite design
BLINK
Project: Balance using a limited light resource to scare off ravenous rats while carrying and depositing a puzzle piece to progress through levels.
Collaborated in a group of 4 during a semester-long puzzle-based horror game.What I did:
- Art Lead/Game Dev
- character & level design
- sprites & animation
- object interaction code
Harvest
Link: Itch.ioProject: A simple scarecrow dragon shoot 'em up protecting his crops from ravens and bugs!.
What I did:
- player input & enemy movement code
- sprite & animations
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Raging Scales
Link: Raging ScalesProject: A Web-based SHMUP Web Tech Final Project..
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What I did:
- sprites & animation
- player & enemy interaction code
- utilizing ES6 classes
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Fish Tank Simulator
Link: Itch.ioProject: Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.What I did:
-obstacle avoidance & state transitions
-pathing and flocking code
-sprite & animations
Skull Nova
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Project: Completely reskinned a default Unity game, using a personal theme and concept art to unify level and character design.
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What I did:
-concept art and level design
- mood boards, storyboarding, and an intro animatic
- player and enemy animations
3D ART
Mg has spent the past 3 years bringing concepts to life in personal projects and class assignments through grey boxing, UV unwrapping models, and adding materials and animations.Maya, Adobe Substance painter, Unity
Fantasy Chess Set
Crystal Cave
Dragon Skull Sword
2D ART
Collection of sprites from personal projects, group game jams, or course experiences.Procreate, Piskel
TRADITIONAL ART
GROWTH: Change after Depression and LossAcrylic, Pen and Marker, Gouache, Colored Pencil, Print Making