PROJECTS

Click on the visuals to learn more!C#, Unity, MonoGame, PixiJS, HTML, CSS, GitHub
Procreate, Adobe Photoshop, Adobe After Effects

BUG BOX

Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!

Peaceland: Choose Your Memory

Entrepreneual Cooperative Education: A role-playing narrative-based video game set in a fictionalized post-conflict country, focusing on fostering empathy and understanding the impact of memories.

Kiwi Kaptain

Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!

INBODY

Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.

BLINK

Balance using a limited light resource to scare off ravenous rats while carrying and depositing a puzzle piece to progress through levels.

Harvest

A simple scarecrow dragon shoot 'em up protecting his crops from ravens and bugs!

Raging Scales

A Web-based SHMUP Web Tech Final Project.

Fish Tank Simulator

Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.

Skull Nova

Completely reskinned a default Unity game, using a personal theme and concept art to unify level and character design.

BUG BOX

Project: Bug Box is a holographic simulation built for the Looking Glass display, designed to mimic the wonder of a virtual ant farm. Players can customize their bugs, observe their interactions with the environment, and influence their behavior in a playful, non-threatening way.Key Features:
Bug Customization: Interchangeable low-poly parts for beetles, ants, and grasshoppers, paired with customizable textures.
Interactive Terrarium: Bugs dig tunnels, navigate obstacles, and interact with feeding mechanics within a dirt cube environment.
Immersive Observation: Rotate the holographic cube for multi-angle viewing and hover over bugs to see their stats (e.g., age, health).
Day/Night Cycles & Biomes: Environment designs include dirt, grass, and potential desert or forest textures to enhance variety.

Role: 3D Artist, Concept Designer, and Programmer
What I did:
- Modeled and textured low-poly bugs with distinct modular features.
- Created concept art, emphasizing approachable and colorful designs to appeal to a wide audience.
- Developed gameplay mechanics: bug AI for omnidirectional pathfinding, dynamic interaction systems, and player-facing UI for customization and stats.
- Bug Box creates an immersive, educational idle experience that bridges the gap between virtual ecosystems and real-world empathy, bringing tiny creatures to life in a holographic world.

Resources used:
Unity, Unreal Engine, Adobe Substance Painter, AdobePhotoshop, Maya, Procreate,Google Drive, Discord

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Peaceland: Choose Your Memory

Project: A collaborative project to create a role-playing video game set in a fictionalized post-conflict country, focusing on fostering empathy and understanding the impact of memory on peacebuilding.
[IN PROGRESS] While I no longer work directly with this project, there're still cohorts of students working on our vertically integrated design.
Resources used:
Unity, Adobe Substance Painter, AdobePhotoshop, Maya, Procreate, Miro,Google Sheets, Discord

What I did:
- Lead Artist
- led the art team during concept, design, and development phases
- created moodboards, references, and sketches for settings and characters
- collaborated across teams to maintain a cohesive artistic vision
- ensured asset organization, naming conventions, and production standards
- contributed 3D modeling and Unity integration for various in-game assets

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Kiwi Kaptain

Project: Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!
5-week-long group project for IGME450 Casual Game Development.
What I did:
- Project Manager/Art Lead/team organization
- game design documents & production plans
- built prototype for player movement, collision, and lose conditions
- level and sprite design

↓ the prototype ↓

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INBODY

Link: Itch.ioProject: Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.
7-month group project to raise awareness for mental health issues and self-care.
What I did:
- Project Manager/team organization
- game design documents & production plans
- puzzle mechanics
- level and sprite design

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Harvest

Link: Itch.ioProject: A simple scarecrow dragon shoot 'em up protecting his crops from ravens and bugs!What I did:
- player input & enemy movement code
- sprite & animations

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Raging Scales

Link: Raging ScalesProject: A Web-based SHMUP Web Tech Final Project.What I did:
- sprites & animation
- player & enemy interaction code
- utilizing ES6 classes

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Fish Tank Simulator

Link: Itch.ioProject: Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.What I did:
-obstacle avoidance & state transitions
-pathing and flocking code
-sprite & animations

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Skull Nova

Project: Completely reskinned a default Unity game, using a personal theme and concept art to unify level and character design.What I did:
-concept art and level design
- mood boards, storyboarding, and an intro animatic
- player and enemy animations

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3D ART

Maya, Adobe Substance painter, Unity

COMICS

SPOILED

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WORMHOLES

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PANELS

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MOOMIN IS HIGH ART

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2D ART

GROWTH: Change after Depression and LossAcrylic, Pen and Marker, Gouache, Colored Pencil, Print Making