Game Design and Development student at RIT, Adobe Design Circle Scholar, and a bird & dragon enthusiast.I am passionate about communicating through creativity, and using art to create something interactive and exciting.

Projects

C#, Unity, MonoGame, PixiJS, HTML, CSS, GitHub
Procreate, Adobe Photoshop, Adobe After Effects

Current project:
Kiwi Kaptain

Project: Play as a Kiwi Pirate Captain, plunder enemy Chicken Ships for their kiwi fruit before you perish of scurvy on the open seas!
[IN PROGRESS] 5-week-long group project for IGME450 Casual Game Development.
What I did:
- Project Manager/Art Lead/team organization
- game design documents & production plans
- built prototype for player movement, collision, and lose conditions
- level and sprite design

↓ the prototype ↓

INBODY

Link: Itch.ioProject: Play the part of a little white blood cell working to solve puzzles and cure the sickness inside the body.
7-month group project to raise awareness for mental health issues and self-care.
What I did:
- Project Manager/team organization
- game design documents & production plans
- puzzle mechanics
- level and sprite design

BLINK

Project: Balance using a limited light resource to scare off ravenous rats while carrying and depositing a puzzle piece to progress through levels.
Collaborated in a group of 4 during a semester-long puzzle-based horror game.
What I did:
- Art Lead/Game Dev
- character & level design
- sprites & animation
- object interaction code

Harvest

Link: Itch.ioProject: A simple scarecrow dragon shoot 'em up protecting his crops from ravens and bugs!.
What I did:
- player input & enemy movement code
- sprite & animations

.

Raging Scales

Link: Raging ScalesProject: A Web-based SHMUP Web Tech Final Project..
.
What I did:
- sprites & animation
- player & enemy interaction code
- utilizing ES6 classes

.

Fish Tank Sim

Link: Itch.ioProject: Care for two types of fish by placing the correct fish food if they are hungry, or add a new fish to the tank if they are bored.What I did:
-obstacle avoidance & state transitions
-pathing and flocking code
-sprite & animations

Skull Nova

.
Project: Completely reskinned a default Unity game, using a personal theme and concept art to unify level and character design.
.
What I did:
-concept art and level design
- mood boards, storyboarding, and an intro animatic
- player and enemy animations


3D Models

Mg has spent the past 3 years bringing concepts to life in personal projects and class assignments through grey boxing, UV unwrapping models, and adding materials and animations.Maya, Adobe Substance painter, Unity

Fantasy Chess Set

Crystal Cave

Dragon Skull Sword


2D Sprites & Animations

Collection of sprites from personal projects, group game jams, or course experiences.Procreate, Piskel


Traditional Artwork

GROWTH: Change after Depression and LossAcrylic, Pen and Marker, Gouache, Colored Pencil, Print Making